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my cinematography style | by eric gustavo petersen |
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FIRST
OUTLINE: 3-Jul-04 For some
time, I've been meaning to put in writing my views on cinematography and my
aesthetic style and now, here it is.
This doesn't mean I follow them dogmatically - it's simply what works
for me in broad strokes. As a
cinematographer, I should be able to give the director or production whatever
look I'm asked. But within the
visual and aesthetic constraints of any production - or the occasional lack thereof
- an element of me is always there. Rules were meant to be broken - but only
when you have a full understanding of the rules. While I can't claim to know all of them, I'm learning with
each production. Here are some
of my thoughts... The aesthetic of a project needs to be established early to
the audience. It's distracting
to introduce a new aesthetic or editorial style too late in a story without a
proper justification or motivation. Often the coverage for a scene, whether a single person or an
exchange between people, can have shots of the environment that the actors
find themselves in. These are
reflective moments for the audience and the images may not necessarily be
pertinent to the dialogue that is taking place. It's a very Japanese thing - a device often used in anime.
I liken it to the wondering thoughts that happen during a conversation. Coverage without purpose is wasteful in time and resources. It's better to spend extra days in pre-production to focus
on what's necessary to tell the story then to shoot a bunch of footage that
ends up on the editor's floor.
What's more, sometimes playing the scene from the master is the right
choice. Let the actor's act and
let the audience hold the moment by taking in the scene and by letting it
breathe. The advantage of using
just a master is that it lets the actor's determine the pace of a scene
instead of the editor. Another area that gets too little attention is on
atmospheric shots
- those shots that fill the space between scenes. It gives the audience some time to breathe and to think
and can be a moment for the music to affect the audience. I find graduated filters too fake and unnatural. It doesn't focus our attention and
instead, usually calls attention to itself. I don't think I've ever used them
and have yet to be criticized for my decision. Light for the scene, not the actor. This is true for me most of the time and I've found it to
be a view held by many European filmmakers. But, this can be a touchy area. The actors are paid well because audiences want to see
them. And on more than one occasion, an actors facial expressions or
gesticulations have created a stronger impact on a scene. Still, there are those times when a
silhouette says more than seeing an actor's face. Techniques such as handheld, dolly, Steadicam, and
cranes must all be thought out carefully. Camera moves should be dictated by the scene and work to enhance the
story at that time and as a whole.
Movement for movement sake is sloppy. Each has a special and specific
emotional connotation to the audience and should be used to move to follow or
capture an emotion, or reveal or emphasize an emotional change. One way of
looking at it is that the closer the camera operator is to the camera the
closer the audience is in the scene.
Hand held is the most intimate, while cranes and cable supports place
the audience the furthest away. Most directors cut too soon both on set and in
editorial. On set, wait to say,
"Cut". Sometimes an
actor can give a gem of a moment at the end of a scene if you wait. It's worth it and I'm surprised how
often a director will use that moment in the final cut. It's nice to hold on an actor at the
end of certain scenes to allow the audience to take in the moment and
reflect. I love the eyes-of-god shot - with the camera straight
down. It's so different from
what we see in our daily lives.
And yet, I'm not a big fan of extremely low-angle shots. They tend to be a "student
filmmaker" aesthetic. Low
budget looks low budget, often because it is. If I can make a contribution to a production by making it
look like more money was spent on it then that's a good thing. For example, often I avoid handheld
in low budget projects because it can look like, well, low budget. I know there are times when
"shabby chic" is cool, but most of the time directors and producers
are looking to impress a distributor or agent or a judging board. Steven
Soderbergh can use handheld for a whole movie because he's Soderbergh - but
if you're not him, shooting handheld can sometimes be looked at as being lazy
or sloppy. Consequently, some of
my decisions are made to avoid that view. If I can help a production meet their needs and look like
a bigger show, than so much the better.
People
change and so do their views. So
I'm sure my views are likely to change, too. Till then... |
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COPYRIGHT 2005.
This material is the sole
property of Eric G. Petersen. This material may not be changed,
reproduced or cited without the expressed written
consent of Eric G. Petersen. |